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New Features (English Only): Loyalty Points
Inhabitant of Huntera
For every 5 loyalty points you have accumulated, you will gain a bonus of 5% on your character's base skills, up to a maximum of 50% at 50 loyalty points (50 Premium Points). This is a passive boost for all characters on the account and does not expire. The bonus applies not to the skills themselves but to the underlying skill point value which is hidden from the players. Due to the exponential growth of skill points needed to advance, the skill levels actually gained will be much lower than the percentage increase, for example a paladin with 100 distance will not gain 25 (25% of 100) but will more likely gain 3-4 skills. However, one can see the boost as also an increased skill progression rate, because each earned skill point by the character will also be modified by the loyalty bonus.
Characters with a loyalty skill bonus will gain skills as if they didn't have them, e.g. a knight with 100 base sword fighting (103 after loyalty bonus) will still gain skills as if they had 100 sword fighting. The Highscores will ignore the loyalty bonus and list the base skills only. A side effect of the loyalty system is that one cannot truly rely on the skills represented in the client. Characters can advance without actually progressing a base skill level. The highscores will show the base skills and will not increase their skill because the base skill hasn't actually advanced a level, only the modified skill has. For in-game calculations such as damage output the modified skill is used.
Each account will receive a loyalty title corresponding to the amount of loyalty points the account possesses. This title appears in the "Account Information" section of all character profiles of unhidden characters on the account, and when looking at them.
Edited by Teim
on 25.04.19 07:44:02
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